With Major skills staying Management and Ferocity, they will definitely be taking Nerves of Metal if melee-focussed, and it’s a good thought for almost any build. The Iron Will skill may very well be a good strategy that will help keep your gang from Bottling out, especially if your starting roster is just 6-7 fighters. There are many other good
centaur d&d - An Overview
$begingroup$ Personally, I would take 4 levels of fighter to max out your needed martial feats( ie. unique weapon proficiency Bastard Sword or maybe Dwarven War-axe for max damage, Improved Initiative is always a juicy decision, Shield Specialization or Combat Skills provide further AC that will help survive in Individuals long, daring battles, and